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Parameters to apply to the material, these are both constant and dynamic bindings Having any bindings set will cause a MID to be generated
| Name | FNiagaraRendererMaterialParameters |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererProperties.h |
| Include Path | #include "NiagaraRendererProperties.h" |
Syntax
USTRUCT ()
struct FNiagaraRendererMaterialParameters
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttributeBindings | TArray< FNiagaraMaterialAttributeBinding > | NiagaraRendererProperties.h |
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| ScalarParameters | TArray< FNiagaraRendererMaterialScalarParameter > | NiagaraRendererProperties.h |
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| StaticBoolParameters | TArray< FNiagaraRendererMaterialStaticBoolParameter > | NiagaraRendererProperties.h |
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| TextureParameters | TArray< FNiagaraRendererMaterialTextureParameter > | NiagaraRendererProperties.h |
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| VectorParameters | TArray< FNiagaraRendererMaterialVectorParameter > | NiagaraRendererProperties.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConditionalPostLoad() |
NiagaraRendererProperties.h | ||
void GetFeedback
(
TArrayView< UMaterialInterface* > Materials, |
NiagaraRendererProperties.h | ||
bool HasAnyBindings() |
NiagaraRendererProperties.h | ||
void RemoveVariable
(
const FNiagaraVariableBase& OldVariable, |
NiagaraRendererProperties.h | ||
void RemoveVariable
(
const FNiagaraVariableBase& OldVariable, |
NiagaraRendererProperties.h | ||
void RenameVariable
(
const FNiagaraVariableBase& OldVariable, |
NiagaraRendererProperties.h | ||
void RenameVariable
(
const FNiagaraVariableBase& OldVariable, |
NiagaraRendererProperties.h |