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NiagaraRendererComponents renders an FNiagaraEmitterInstance as scene components
| Name | FNiagaraRendererComponents |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRendererComponents.h |
| Include Path | #include "NiagaraRendererComponents.h" |
Syntax
class FNiagaraRendererComponents : public FNiagaraRenderer
Inheritance Hierarchy
- FNiagaraRenderer → FNiagaraRendererComponents
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraRendererComponents
(
ERHIFeatureLevel::Type FeatureLevel, |
NiagaraRendererComponents.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FNiagaraRendererComponents() |
NiagaraRendererComponents.h |
Structs
| Name | Remarks |
|---|---|
| FComponentPoolEntry | |
| FComponentPropertyAddress |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentPool | TArray< FComponentPoolEntry > | All of the spawned components | NiagaraRendererComponents.h | |
| OnObjectsReplacedHandler | FNiagaraRendererComponentsOnObjectsReplacedHelper * | NiagaraRendererComponents.h | ||
| SpawnedOwner | TWeakObjectPtr< AActor > | If the niagara component is not attached to an actor, we need to spawn and keep track of a temporary actor | NiagaraRendererComponents.h | |
| TemplateKey | TObjectKey< USceneComponent > | This key is used to check if the template object was changed, e.g. a blueprint compilation | NiagaraRendererComponents.h |
Functions
Public
Overridden from FNiagaraRenderer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DestroyRenderState_Concurrent() |
NiagaraRendererComponents.h | ||
virtual void OnSystemComplete_GameThread
(
const UNiagaraRendererProperties* InProperties, |
NiagaraRendererComponents.h | ||
virtual void PostSystemTick_GameThread
(
const UNiagaraRendererProperties* InProperties, |
Update render data buffer from attributes | NiagaraRendererComponents.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraRendererComponents.h | |||
| These property accessor methods are largely copied over from MovieSceneCommonHelpers.h. | NiagaraRendererComponents.h | ||
static void TickPropertyBindings
(
const UNiagaraComponentRendererProperties* Properties, |
NiagaraRendererComponents.h |