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Unreal Engine C++ API Reference > Plugins > Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemSimulation.h |
Include | #include "NiagaraSystemSimulation.h" |
Syntax
struct FNiagaraParameterStoreToDataSetBinding
Remarks
TODO: Pull all the layout information here, in the data set and in parameter stores out into a single layout structure that's shared between all instances of it. Currently there's tons of extra data and work done setting these up.
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FDataOffsets > | FloatOffsets | |
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TArray< FHalfDataOffsets > | HalfOffsets | |
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TArray< FDataOffsets > | Int32Offsets |
Functions
Type | Name | Description | |
---|---|---|---|
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void | DataSetToParameterStore
(
FNiagaraParameterStore& ParameterStore, |
|
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void | Empty () |
|
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void | Init
(
FNiagaraDataSet& DataSet, |
|
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void |
ParameterStoreToDataSet
(
const FNiagaraParameterStore& ParameterStore, |
Classes
Type | Name | Description | |
---|---|---|---|
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FDataOffsets | Array of floats offsets. | |
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FHalfDataOffsets |