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TODO: Pull all the layout information here, in the data set and in parameter stores out into a single layout structure that's shared between all instances of it. Currently there's tons of extra data and work done setting these up.
| Name | FNiagaraParameterStoreToDataSetBinding |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemSimulation.h |
| Include Path | #include "NiagaraSystemSimulation.h" |
Syntax
struct FNiagaraParameterStoreToDataSetBinding
Structs
| Name | Remarks |
|---|---|
| FDataOffsets | Array of floats offsets. |
| FHalfDataOffsets |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FloatOffsets | TArray< FDataOffsets > | NiagaraSystemSimulation.h | ||
| HalfOffsets | TArray< FHalfDataOffsets > | NiagaraSystemSimulation.h | ||
| Int32Offsets | TArray< FDataOffsets > | NiagaraSystemSimulation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DataSetToParameterStore
(
FNiagaraParameterStore& ParameterStore, |
NiagaraSystemSimulation.h | ||
void Empty() |
NiagaraSystemSimulation.h | ||
void Init
(
FNiagaraDataSet& DataSet, |
NiagaraSystemSimulation.h | ||
void ParameterStoreToDataSet
(
const FNiagaraParameterStore& ParameterStore, |
NiagaraSystemSimulation.h |