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Unreal Engine C++ API Reference > Plugins > Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraTypes.h |
Include | #include "NiagaraTypes.h" |
Syntax
USTRUCT&40;&41;
struct FNiagaraInputConditionMetadata
Remarks
Defines options for conditionally editing and showing script inputs in the UI.
Variables
Type | Name | Description | |
---|---|---|---|
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FName | InputName | The name of the input to use for matching the target values. |
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TArray< FString > | TargetValues | The list of target values which will satisfy the input condition. |