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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNiagaraGpuComputeDebugInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddAttributeTexture
(
FRDGBuilder& GraphBuilder, |
Add a texture to visualize that contains a number of attributes and select which attributes to push into RGBA where -1 means ignore that channel The first -1 in the attribute indices list will also limit the number of attributes we attempt to read. | NiagaraGpuComputeDebugInterface.h | |
void AddAttributeTexture
(
FRDGBuilder& GraphBuilder, |
Add a texture to visualize that contains a number of attributes and select which attributes to push into RGBA where -1 means ignore that channel The first -1 in the attribute indices list will also limit the number of attributes we attempt to read NumTextureAttributes in this version is meant for a 3D atlas | NiagaraGpuComputeDebugInterface.h |
AddAttributeTexture(FRDGBuilder &, FNiagaraSystemInstanceID, FName, FRDGTextureRef, FIntPoint, FIntVector4, FVector2D)
Description
Add a texture to visualize that contains a number of attributes and select which attributes to push into RGBA where -1 means ignore that channel The first -1 in the attribute indices list will also limit the number of attributes we attempt to read. NumTextureAttributes in this version is meant for a 2D atlas
| Name | AddAttributeTexture |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraGpuComputeDebugInterface.h |
| Include Path | #include "NiagaraGpuComputeDebugInterface.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDebugInterface.cpp |
void AddAttributeTexture
(
FRDGBuilder & GraphBuilder,
FNiagaraSystemInstanceID SystemInstanceID,
FName SourceName,
FRDGTextureRef Texture,
FIntPoint NumTextureAttributes,
FIntVector4 AttributeIndices,
FVector2D PreviewDisplayRange
)
AddAttributeTexture(FRDGBuilder &, FNiagaraSystemInstanceID, FName, FRDGTextureRef, FIntVector4, FIntVector4, FVector2D)
Description
Add a texture to visualize that contains a number of attributes and select which attributes to push into RGBA where -1 means ignore that channel The first -1 in the attribute indices list will also limit the number of attributes we attempt to read NumTextureAttributes in this version is meant for a 3D atlas
| Name | AddAttributeTexture |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraGpuComputeDebugInterface.h |
| Include Path | #include "NiagaraGpuComputeDebugInterface.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraGpuComputeDebugInterface.cpp |
void AddAttributeTexture
(
FRDGBuilder & GraphBuilder,
FNiagaraSystemInstanceID SystemInstanceID,
FName SourceName,
FRDGTextureRef Texture,
FIntVector4 NumTextureAttributes,
FIntVector4 AttributeIndices,
FVector2D PreviewDisplayRange
)