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API > API/Plugins > API/Plugins/Niagara
| Name | FNiagaraGpuComputeDebugInterface |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraGpuComputeDebugInterface.h |
| Include Path | #include "NiagaraGpuComputeDebugInterface.h" |
Syntax
class FNiagaraGpuComputeDebugInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraGpuComputeDebugInterface
(
FNiagaraGpuComputeDebug* InComputeDebug |
NiagaraGpuComputeDebugInterface.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComputeDebug | FNiagaraGpuComputeDebug * | NiagaraGpuComputeDebugInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddAttributeTexture
(
FRDGBuilder& GraphBuilder, |
Add a texture to visualize that contains a number of attributes and select which attributes to push into RGBA where -1 means ignore that channel The first -1 in the attribute indices list will also limit the number of attributes we attempt to read. | NiagaraGpuComputeDebugInterface.h | |
void AddAttributeTexture
(
FRDGBuilder& GraphBuilder, |
Add a texture to visualize that contains a number of attributes and select which attributes to push into RGBA where -1 means ignore that channel The first -1 in the attribute indices list will also limit the number of attributes we attempt to read NumTextureAttributes in this version is meant for a 3D atlas | NiagaraGpuComputeDebugInterface.h | |
void AddTexture
(
FRDGBuilder& GraphBuilder, |
Add a texture to visualize. | NiagaraGpuComputeDebugInterface.h |