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bool |
bRandomSpawnNumber |
Whether using a random spawn number. |
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EScriptExecutionMode |
ExecutionMode |
Controls which particles have the event script run on them. |
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uint32 |
MaxEventsPerFrame |
Controls how many events are consumed by this event handler. |
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uint32 |
MinSpawnNumber |
The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range. |
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FGuid |
SourceEmitterID |
Id of the Emitter Handle that generated the event. |
 |
FName |
SourceEventName |
The name of the event generated. |
 |
uint32 |
SpawnNumber |
Controls whether or not particles are spawned as a result of handling the event. |
 |
bool |
UpdateAttributeInitialValues |
Should Event Spawn Scripts modify the Initial values for particle attributes they modify. |