Navigation
API > API/Plugins > API/Plugins/Niagara
Inheritance Hierarchy
- FNiagaraEmitterScriptProperties
- FNiagaraEventScriptProperties
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEmitter.h |
| Include | #include "NiagaraEmitter.h" |
Syntax
USTRUCT&40;&41;
struct FNiagaraEventScriptProperties : public FNiagaraEmitterScriptProperties
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bRandomSpawnNumber | Whether using a random spawn number. | |
| EScriptExecutionMode | ExecutionMode | Controls which particles have the event script run on them. | |
| uint32 | MaxEventsPerFrame | Controls how many events are consumed by this event handler. | |
| uint32 | MinSpawnNumber | The minimum spawn number when random spawn is used. Spawn Number is used as the maximum range. | |
| FGuid | SourceEmitterID | Id of the Emitter Handle that generated the event. | |
| FName | SourceEventName | The name of the event generated. | |
| uint32 | SpawnNumber | Controls whether or not particles are spawned as a result of handling the event. | |
| bool | UpdateAttributeInitialValues | Should Event Spawn Scripts modify the Initial values for particle attributes they modify. |
Constructors
| Type | Name | Description | |
|---|---|---|---|