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TODO: Event action that spawns other whole Systems? One that calls a BP exposed delegate?
| Name | FNiagaraEventReceiverProperties |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEmitter.h |
| Include Path | #include "NiagaraEmitter.h" |
Syntax
USTRUCT ()
struct FNiagaraEventReceiverProperties
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraEmitter.h | |||
FNiagaraEventReceiverProperties
(
FName InName, |
NiagaraEmitter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | The name of this receiver. | NiagaraEmitter.h |
|
| SourceEmitter | FName | The name of the emitter from which the Event Generator is taken. | NiagaraEmitter.h |
|
| SourceEventGenerator | FName | The name of the EventGenerator to bind to. | NiagaraEmitter.h |
|