Navigation
API > API/Plugins > API/Plugins/Niagara
Container for data needed to process event data.
| Name | FNiagaraEventHandlingInfo |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraScriptExecutionContext.h |
| Include Path | #include "NiagaraScriptExecutionContext.h" |
Syntax
struct FNiagaraEventHandlingInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraEventHandlingInfo() |
NiagaraScriptExecutionContext.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FNiagaraEventHandlingInfo() |
NiagaraScriptExecutionContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventData | FNiagaraDataBufferRef | NiagaraScriptExecutionContext.h | ||
| SourceEmitterGuid | FGuid | NiagaraScriptExecutionContext.h | ||
| SourceEmitterName | FName | NiagaraScriptExecutionContext.h | ||
| SpawnCounts | TArray< int32, TInlineAllocator< 16 > > | NiagaraScriptExecutionContext.h | ||
| TotalSpawnCount | int32 | NiagaraScriptExecutionContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetEventData
(
FNiagaraDataBuffer* InEventData |
NiagaraScriptExecutionContext.h |