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API > API/Plugins > API/Plugins/Niagara
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraEmptyUAVPool.h |
| Include | #include "NiagaraEmptyUAVPool.h" |
Syntax
class FNiagaraEmptyUAVPool
Remarks
Empty UAV pool used for ensuring we bind a buffer when one does not exist.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBufferRDGUAVPool | BufferRDGUAVPool | ||
| uint32 | RDGUAVAccessCounter | ||
| FTextureRDGUAVPool | Texture2DArrayRDGUAVPool | ||
| FTextureRDGUAVPool | Texture2DRDGUAVPool | ||
| FTextureRDGUAVPool | Texture3DRDGUAVPool | ||
| FTextureRDGUAVPool | TextureCubeArrayRDGUAVPool | ||
| FTextureRDGUAVPool | TextureCubeRDGUAVPool | ||
| uint32 | UAVAccessCounter | ||
| TMap< EPixelFormat, FEmptyUAVPool >[(int) ENiagaraEmptyUAVType::Num] | UAVPools |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRDGBufferUAVRef | GetEmptyRDGUAVFromPool
(
FRDGBuilder& GraphBuilder, |
Grab a temporary empty RDG Buffer UAV from the pool. | |
| FRDGTextureUAVRef | GetEmptyRDGUAVFromPool
(
FRDGBuilder& GraphBuilder, |
Grab a temporary empty RDG Texture UAV from the pool. | |
| FRHIUnorderedAccessView * | GetEmptyUAVFromPool
(
FRHICommandList& RHICmdList, |
Grab a temporary empty RW buffer from the pool. | |
| void | Returns all the RDG UAVs back to the pool. | ||
| void | Returns all used UAVs back to the pool. | ||
| void | Tick () |
Must be called before we start to use the UAV pool for a given scene render. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FBufferRDGUAVPool | |||
| FEmptyUAV | |||
| FEmptyUAVPool | |||
| FTextureRDGUAVPool |