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Unreal Engine C++ API Reference > Plugins > Niagara > FNiagaraEmitterInstance
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEmitterInstance.h |
Include | #include "NiagaraEmitterInstance.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraEmitterInstance.cpp |
void CalculateFixedBounds
&40;
const FTransform & ToWorldSpace
&41;
Remarks
Potentially reads back data from the GPU which will introduce a stall and should only be used for debug purposes.