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Messaged broadcast from debugger to request a connection to a particular session. If any matching client is found and it accepts, it will return a FNiagaraDebuggerAcceptConnection message to the sender.
| Name | FNiagaraDebuggerRequestConnection |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDebuggerCommon.h |
| Include Path | #include "NiagaraDebuggerCommon.h" |
Syntax
USTRUCT ()
struct FNiagaraDebuggerRequestConnection
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraDebuggerCommon.h | |||
FNiagaraDebuggerRequestConnection
(
const FGuid& InSessionId, |
NiagaraDebuggerCommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InstanceId | FGuid | NiagaraDebuggerCommon.h |
|
|
| SessionId | FGuid | NiagaraDebuggerCommon.h |
|