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| Name | FNiagaraDataInterfaceSplineLUT |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSpline.h |
| Include Path | #include "NiagaraDataInterfaceSpline.h" |
Syntax
USTRUCT ()
struct FNiagaraDataInterfaceSplineLUT
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InvSplineDistanceStep | float | NiagaraDataInterfaceSpline.h | ||
| MaxIndex | int32 | NiagaraDataInterfaceSpline.h | ||
| Positions | TArray< FVector > | NiagaraDataInterfaceSpline.h | ||
| Rotations | TArray< FQuat > | NiagaraDataInterfaceSpline.h | ||
| Scales | TArray< FVector > | NiagaraDataInterfaceSpline.h | ||
| SplineDistanceStep | float | NiagaraDataInterfaceSpline.h | ||
| SplineLength | float | NiagaraDataInterfaceSpline.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BuildLUT
(
const FSplineCurves& SplineCurves, |
NiagaraDataInterfaceSpline.h | ||
void FindNeighborKeys
(
float InDistance, |
NiagaraDataInterfaceSpline.h | ||
void Reset() |
NiagaraDataInterfaceSpline.h |