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| Name | FNiagaraDataInterfaceProxyRenderTarget2DProxy |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceRenderTarget2D.h |
| Include Path | #include "NiagaraDataInterfaceRenderTarget2D.h" |
Syntax
struct FNiagaraDataInterfaceProxyRenderTarget2DProxy : public FNiagaraDataInterfaceProxyRW
Inheritance Hierarchy
- FNiagaraDataInterfaceProxy → FNiagaraDataInterfaceProxyRW → FNiagaraDataInterfaceProxyRenderTarget2DProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraDataInterfaceProxyRenderTarget2DProxy() |
NiagaraDataInterfaceRenderTarget2D.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SystemInstancesToProxyData_RT | TMap< FNiagaraSystemInstanceID, FRenderTarget2DRWInstanceData_RenderThread > | #todo(dmp): this should all be refactored to avoid duplicate code | NiagaraDataInterfaceRenderTarget2D.h |
Functions
Public
Overridden from FNiagaraDataInterfaceProxyRW
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetDispatchArgs
(
const FNDIGpuComputeDispatchArgsGenContext& Context |
Called before PreStage to get the dispatch arguments The default implementation is temporary and will call GetElementCount & GetGPUInstanceCountOffset to set direct arguments. | NiagaraDataInterfaceRenderTarget2D.h |
Overridden from FNiagaraDataInterfaceProxy
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConsumePerInstanceDataFromGameThread
(
void* PerInstanceData, |
NiagaraDataInterfaceRenderTarget2D.h | ||
virtual int32 PerInstanceDataPassedToRenderThreadSize() |
NiagaraDataInterfaceRenderTarget2D.h | ||
virtual void PostSimulate
(
const FNDIGpuComputePostSimulateContext& Context |
NiagaraDataInterfaceRenderTarget2D.h | ||
virtual void PostStage
(
const FNDIGpuComputePostStageContext& Context |
NiagaraDataInterfaceRenderTarget2D.h |