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Buffer containing a single FNiagaraVariable's data at the game level. AoS layout. LWC Types.
| Name | FNiagaraDataChannelVariableBuffer |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelVariableBuffer.h |
| Include Path | #include "NiagaraDataChannelVariableBuffer.h" |
Syntax
struct FNiagaraDataChannelVariableBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TArray< uint8 > | NiagaraDataChannelVariableBuffer.h | ||
| PrevData | TArray< uint8 > | NiagaraDataChannelVariableBuffer.h | ||
| Size | int32 | NiagaraDataChannelVariableBuffer.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void BeginFrame
(
bool bKeepPrevious |
NiagaraDataChannelVariableBuffer.h | ||
void Empty() |
NiagaraDataChannelVariableBuffer.h | ||
int32 GetElementSize() |
NiagaraDataChannelVariableBuffer.h | ||
void Init
(
const FNiagaraVariableBase& Var |
NiagaraDataChannelVariableBuffer.h | ||
int32 Num() |
NiagaraDataChannelVariableBuffer.h | ||
int32 PrevNum() |
NiagaraDataChannelVariableBuffer.h | ||
bool Read
(
int32 Index, |
NiagaraDataChannelVariableBuffer.h | ||
void Reserve
(
int32 Num |
NiagaraDataChannelVariableBuffer.h | ||
void Reset() |
NiagaraDataChannelVariableBuffer.h | ||
void SetNum
(
int32 Num |
NiagaraDataChannelVariableBuffer.h | ||
bool Write
(
int32 Index, |
NiagaraDataChannelVariableBuffer.h |