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A reference to a Niagara Data Channel with a pre-typed access context for convenience.
| Name | FNiagaraDataChannelReference |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelReference.h |
| Include Path | #include "NiagaraDataChannelReference.h" |
Syntax
USTRUCT (BlueprintType )
struct FNiagaraDataChannelReference
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccessContext | FNDCAccessContextInst | NiagaraDataChannelReference.h |
|
|
| bCustomAccessContext | bool | If true this reference will provide a custom access context. | NiagaraDataChannelReference.h |
|
| DataChannel | TObjectPtr< UNiagaraDataChannelAsset > | NiagaraDataChannelReference.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FNDCAccessContextInst & GetAccessContext() |
Returns the internal access context instance. Can be invalid. | NiagaraDataChannelReference.h | |
UNiagaraDataChannelAsset * GetDataChannel() |
NiagaraDataChannelReference.h | ||
| Returns a usable access context for accessing the referenced NDC. | NiagaraDataChannelReference.h | ||
void OnValueChanged() |
NiagaraDataChannelReference.h | ||
void SetDataChannel
(
UNiagaraDataChannelAsset* InDataChannel |
NiagaraDataChannelReference.h |