 |
bool |
bIsGpuUniformlyDistributedSampling |
|
 |
bool |
bUnlimitedBoneInfluences |
|
 |
const FSkeletalMeshConnectivityProxy * |
ConnectivityBuffer |
|
 |
float |
DeltaSeconds |
|
 |
FSkeletalMeshGpuDynamicBufferProxy * |
DynamicBuffer |
|
 |
const FSkinWeightDataVertexBuffer * |
MeshSkinWeightBuffer |
|
 |
uint32 |
MeshSkinWeightIndexSizeByte |
|
 |
const FSkinWeightLookupVertexBuffer * |
MeshSkinWeightLookupBuffer |
|
 |
uint32 |
MeshWeightStrideByte |
|
 |
FVector3f |
PreSkinnedLocalBoundsCenter |
|
 |
FVector3f |
PreSkinnedLocalBoundsExtents |
|
 |
FMatrix44f |
PrevTransform |
|
 |
FSkeletalMeshGpuSpawnStaticBuffers * |
StaticBuffers |
|
 |
FMatrix44f |
Transform |
|
 |
const FMeshUvMappingBufferProxy * |
UvMappingBuffer |
|
 |
uint32 |
UvMappingSet |
|