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Unreal Engine C++ API Reference > Plugins > Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraScriptSourceBase.h |
Include | #include "NiagaraScriptSourceBase.h" |
Syntax
class FNiagaraCompileOptions
Variables
Type | Name | Description | |
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TArray< FString > | AdditionalDefines | |
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TArray< FNiagaraVariableBase > | AdditionalVariables | |
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FString | FullName | |
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FString | Name | |
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FString | PathName | |
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ENiagaraScriptUsage | TargetUsage | |
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int32 | TargetUsageBitmask | |
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FGuid | TargetUsageId |
Constructors
Type | Name | Description | |
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FNiagaraCompileOptions
(
ENiagaraScriptUsage InTargetUsage, |
Functions
Type | Name | Description | |
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const FString & | GetFullName () |
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const FString & | GetName () |
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const FString & | GetPathName () |
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int32 | ||
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bool | IsCpuScript () |
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bool | IsGpuScript () |
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void | SetCpuScript () |
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void | SetGpuScript () |