Navigation
API > API/Plugins > API/Plugins/Niagara
| Name | FNiagaraBakerTextureSettings |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraBakerSettings.h |
| Include Path | #include "NiagaraBakerSettings.h" |
Syntax
USTRUCT ()
struct FNiagaraBakerTextureSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNiagaraBakerTextureSettings() |
NiagaraBakerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseFrameSize | uint8 | NiagaraBakerSettings.h |
|
|
| FrameSize | FIntPoint | Size of each frame generated. | NiagaraBakerSettings.h |
|
| GeneratedTexture | TObjectPtr< UTexture2D > | Final texture generated, an existing entry will be updated with new capture data. | NiagaraBakerSettings.h |
|
| OutputName | FName | Optional output name, if left empty a name will be auto generated using the index of the texture/ | NiagaraBakerSettings.h |
|
| SourceBinding | FNiagaraBakerTextureSource | Source visualization we should capture, i.e. Scene Color, World Normal, etc | NiagaraBakerSettings.h |
|
| TextureSize | FIntPoint | Overall texture size that will be generated. | NiagaraBakerSettings.h |
|