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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNiagaraActorSceneComponentUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ResolveStaticMesh
(
bool bRecurseParents, |
Resolve the static mesh from what the interface's owner object. | NiagaraSceneComponentUtils.h | |
virtual void ResolveStaticMesh
(
UObject* ObjectFrom, |
Resolve the static mesh from the provided object which could be a static mesh / component / actor / entity / etc. | NiagaraSceneComponentUtils.h |
ResolveStaticMesh(bool, UObject &, UStaticMesh &)
Description
Resolve the static mesh from what the interface's owner object.
| Name | ResolveStaticMesh |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSceneComponentUtils.h |
| Include Path | #include "NiagaraSceneComponentUtils.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSceneComponentUtils.cpp |
virtual void ResolveStaticMesh
(
bool bRecurseParents,
UObject *& OutComponent,
UStaticMesh *& OutStaticMesh
) const
ResolveStaticMesh(UObject , bool, UObject &, UStaticMesh *&)
Description
Resolve the static mesh from the provided object which could be a static mesh / component / actor / entity / etc.
| Name | ResolveStaticMesh |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSceneComponentUtils.h |
| Include Path | #include "NiagaraSceneComponentUtils.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraSceneComponentUtils.cpp |
virtual void ResolveStaticMesh
(
UObject * ObjectFrom,
bool bRecurseParents,
UObject *& OutComponent,
UStaticMesh *& OutStaticMesh
) const