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Render buffers that will be used in hlsl functions
| Name | FNDIRigidMeshCollisionBuffer |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfaceRigidMeshCollisionQuery.h |
| Include Path | #include "NiagaraDataInterfaceRigidMeshCollisionQuery.h" |
Syntax
struct FNDIRigidMeshCollisionBuffer : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FNDIRigidMeshCollisionBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DFIndexBuffer | FReadBuffer | Distance field index buffer | NiagaraDataInterfaceRigidMeshCollisionQuery.h | |
| ElementExtentBuffer | FReadBuffer | Element extent buffer | NiagaraDataInterfaceRigidMeshCollisionQuery.h | |
| InverseTransformBuffer | FReadBuffer | Inverse transform buffer | NiagaraDataInterfaceRigidMeshCollisionQuery.h | |
| MaxNumPrimitives | uint32 | Max number of primitives | NiagaraDataInterfaceRigidMeshCollisionQuery.h | |
| MaxNumTransforms | uint32 | Max number of transforms (prev and next needed) | NiagaraDataInterfaceRigidMeshCollisionQuery.h | |
| MeshScaleBuffer | FReadBuffer | Element extent buffer | NiagaraDataInterfaceRigidMeshCollisionQuery.h | |
| PhysicsTypeBuffer | FReadBuffer | Physics type buffer | NiagaraDataInterfaceRigidMeshCollisionQuery.h | |
| WorldTransformBuffer | FReadBuffer | World transform buffer | NiagaraDataInterfaceRigidMeshCollisionQuery.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMaxNumPrimitives
(
uint32 Num |
NiagaraDataInterfaceRigidMeshCollisionQuery.h |
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetFriendlyName() |
Get the resource name | NiagaraDataInterfaceRigidMeshCollisionQuery.h | |
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
Init the buffer | NiagaraDataInterfaceRigidMeshCollisionQuery.h | |
virtual void ReleaseRHI() |
Release the buffer | NiagaraDataInterfaceRigidMeshCollisionQuery.h |