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Random policy which can be optionally deterministic depending on the info.
| Name | FNDIRandomInfoPolicy |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterface.h |
| Include Path | #include "NiagaraDataInterface.h" |
Syntax
struct FNDIRandomInfoPolicy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNDIRandomInfoPolicy
(
FVectorVMExternalFunctionContext& InContext |
NiagaraDataInterface.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Context | FVectorVMExternalFunctionContext & | NiagaraDataInterface.h | ||
| RandInfo | FNiagaraRandInfo | NiagaraDataInterface.h | ||
| RandParam | FNDIParameter< FNiagaraRandInfo > | NiagaraDataInterface.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetAndAdvance() |
NiagaraDataInterface.h | ||
bool IsDeterministic() |
NiagaraDataInterface.h | ||
float Rand
(
int32 InstanceIndex |
NiagaraDataInterface.h | ||
FVector2f Rand2
(
int32 InstanceIndex |
NiagaraDataInterface.h | ||
FVector3f Rand3
(
int32 InstanceIndex |
NiagaraDataInterface.h | ||
FVector4f Rand4
(
int32 InstanceIndex |
NiagaraDataInterface.h |