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Render buffers that will be used in hlsl functions
| Name | FNDIPhysicsAssetBuffer |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfacePhysicsAsset.h |
| Include Path | #include "NiagaraDataInterfacePhysicsAsset.h" |
Syntax
struct FNDIPhysicsAssetBuffer : public FRenderResource
Inheritance Hierarchy
- FRenderResource → FNDIPhysicsAssetBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ElementExtentBuffer | FReadBuffer | Element extent buffer | NiagaraDataInterfacePhysicsAsset.h | |
| InverseTransformBuffer | FReadBuffer | Inverse transform buffer | NiagaraDataInterfacePhysicsAsset.h | |
| PhysicsTypeBuffer | FReadBuffer | Physics type buffer | NiagaraDataInterfacePhysicsAsset.h | |
| WorldTransformBuffer | FReadBuffer | World transform buffer | NiagaraDataInterfacePhysicsAsset.h |
Functions
Public
Overridden from FRenderResource
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetFriendlyName() |
Get the resource name | NiagaraDataInterfacePhysicsAsset.h | |
virtual void InitRHI
(
FRHICommandListBase& RHICmdList |
Init the buffer | NiagaraDataInterfacePhysicsAsset.h | |
virtual void ReleaseRHI() |
Release the buffer | NiagaraDataInterfacePhysicsAsset.h |