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Arrays in which the cpu datas will be str
| Name | FNDIPhysicsAssetArrays |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataInterfacePhysicsAsset.h |
| Include Path | #include "NiagaraDataInterfacePhysicsAsset.h" |
Syntax
struct FNDIPhysicsAssetArrays
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CurrentInverse | TStaticArray< FVector4f, 100 *3 > | NiagaraDataInterfacePhysicsAsset.h | ||
| CurrentTransform | TStaticArray< FVector4f, 100 *3 > | NiagaraDataInterfacePhysicsAsset.h | ||
| ElementExtent | TStaticArray< FVector4f, 100 > | NiagaraDataInterfacePhysicsAsset.h | ||
| ElementOffsets | FNDIPhysicsAssetElementOffset | NiagaraDataInterfacePhysicsAsset.h | ||
| InverseTransform | TStaticArray< FVector4f, 3 *100 *3 > | NiagaraDataInterfacePhysicsAsset.h | ||
| PhysicsType | TStaticArray< uint32, 100 > | NiagaraDataInterfacePhysicsAsset.h | ||
| PreviousInverse | TStaticArray< FVector4f, 100 *3 > | NiagaraDataInterfacePhysicsAsset.h | ||
| PreviousTransform | TStaticArray< FVector4f, 100 *3 > | NiagaraDataInterfacePhysicsAsset.h | ||
| RestInverse | TStaticArray< FVector4f, 100 *3 > | NiagaraDataInterfacePhysicsAsset.h | ||
| RestTransform | TStaticArray< FVector4f, 100 *3 > | NiagaraDataInterfacePhysicsAsset.h | ||
| WorldTransform | TStaticArray< FVector4f, 3 *100 *3 > | NiagaraDataInterfacePhysicsAsset.h |