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Store all data in in a class move all data management to use per instance data remove references to push data to render thread
| Name | FNDINeighborGrid3DInstanceData_GT |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceNeighborGrid3D.h |
| Include Path | #include "NiagaraDataInterfaceNeighborGrid3D.h" |
Syntax
struct FNDINeighborGrid3DInstanceData_GT
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNeedsRealloc | bool | NiagaraDataInterfaceNeighborGrid3D.h | ||
| CellSize | float | NiagaraDataInterfaceNeighborGrid3D.h | ||
| MaxNeighborsPerCell | uint32 | NiagaraDataInterfaceNeighborGrid3D.h | ||
| NumCells | FIntVector | NiagaraDataInterfaceNeighborGrid3D.h | ||
| WorldBBoxSize | FVector | NiagaraDataInterfaceNeighborGrid3D.h |