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Unreal Engine C++ API Reference > Plugins > Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterface.h |
Include | #include "NiagaraDataInterface.h" |
Syntax
template<typename T>
struct FNDIInputParam
Remarks
Helper to deal with types with potentially several input registers.
Specializations
FNDIInputParam< bool >
FNDIInputParam< FFloat16 >
FNDIInputParam< FLinearColor >
FNDIInputParam< FMatrix44f >
FNDIInputParam< FNiagaraBool >
FNDIInputParam< FNiagaraID >
FNDIInputParam< FNiagaraPosition >
FNDIInputParam< FNiagaraSpawnInfo >
FNDIInputParam< FQuat4f >
FNDIInputParam< FVector2f >
FNDIInputParam< FVector3f >
FNDIInputParam< FVector4f >
Variables
Type | Name | Description | |
---|---|---|---|
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VectorVM::FExternalFuncInputHandler< T > | Data |
Constructors
Type | Name | Description | |
---|---|---|---|
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FNDIInputParam
(
FVectorVMExternalFunctionContext& Context |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Advance
(
int32 Count |
|
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T | Get () |
|
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T | ||
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void | Init
(
FVectorVMExternalFunctionContext& Context |
|
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bool | IsConstant () |
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void | Reset () |