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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNDCWriterBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool BeginWrite
(
const UObject* WorldContextObject, |
Finds the correct target NDC data using the current AccessContext. | NiagaraDataChannelAccessor.h | |
bool BeginWrite
(
const UObject* WorldContextObject, |
Legacy version taking an old FNiagaraDataChannelSearchParameters struct. Works for legacy code but will not support newer NDC types or features. | NiagaraDataChannelAccessor.h |
BeginWrite(const UObject , const UNiagaraDataChannel , FNDCAccessContextInst &, int32, bool, bool, bool)
Description
Finds the correct target NDC data using the current AccessContext. Allocates enough space in the target NDC data. Refreshes internal layout info if needed.
| Name | BeginWrite |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessor.h |
| Include Path | #include "NiagaraDataChannelAccessor.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataChannelAccessor.cpp |
bool BeginWrite
(
const UObject * WorldContextObject,
const UNiagaraDataChannel * DataChannel,
FNDCAccessContextInst & AccessContext,
int32 InCount,
bool bVisibleToGame,
bool bVisibleToCPU,
bool bVisibleToGPU
)
BeginWrite(const UObject , const UNiagaraDataChannel , FNiagaraDataChannelSearchParameters, int32, bool, bool, bool)
Description
Legacy version taking an old FNiagaraDataChannelSearchParameters struct. Works for legacy code but will not support newer NDC types or features.
| Name | BeginWrite |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessor.h |
| Include Path | #include "NiagaraDataChannelAccessor.h" |
| Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraDataChannelAccessor.cpp |
bool BeginWrite
(
const UObject * WorldContextObject,
const UNiagaraDataChannel * DataChannel,
FNiagaraDataChannelSearchParameters SearchParams,
int32 InCount,
bool bVisibleToGame,
bool bVisibleToCPU,
bool bVisibleToGPU
)