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Utility class to wrap a weak pointer to a Niagara Component allowing FNDCAccessContext to hold an array of weak spawned systems.
| Name | FNDCSpawnedSystemRef |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessContext.h |
| Include Path | #include "NiagaraDataChannelAccessContext.h" |
Syntax
USTRUCT (BlueprintType )
struct FNDCSpawnedSystemRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraDataChannelAccessContext.h | |||
FNDCSpawnedSystemRef
(
UNiagaraComponent* Component |
NiagaraDataChannelAccessContext.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SpawnedSystem | TWeakObjectPtr< UNiagaraComponent > | NiagaraDataChannelAccessContext.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNiagaraComponent * Get() |
NiagaraDataChannelAccessContext.h |