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Settings controlling whether the NDC Gameplay Burst will use it's attached FX path and route data to a bucket targeted to a single owning component.
| Name | FNDCGameplayBurstAttachmentSettings |
| Type | struct |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannel_GameplayBurst.h |
| Include Path | #include "NiagaraDataChannel_GameplayBurst.h" |
Syntax
USTRUCT ()
struct FNDCGameplayBurstAttachmentSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentTypes | TArray< TSubclassOf< USceneComponent > > | Use attached path if the owning component is one of these component types (including a subclass). | NiagaraDataChannel_GameplayBurst.h |
|
| GameplayTags | FGameplayTagContainer | Use attached path if the owning component contains any of the following game play tags. | NiagaraDataChannel_GameplayBurst.h |
|
| SpeedThreshold | float | Use attached path if the owning component is traveling >= this speed. | NiagaraDataChannel_GameplayBurst.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UseAttachedPathForComponent
(
const USceneComponent* Component, |
Tests the given component against the attachment settings and returns true if spawned data and FX should be attached to the component. | NiagaraDataChannel_GameplayBurst.h |