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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNDCAccessContext
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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|
NiagaraDataChannelAccessContext.h |
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NiagaraDataChannelAccessContext.h |
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NiagaraDataChannelAccessContext.h |
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NiagaraDataChannelAccessContext.h |
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FNDCAccessContext()
| |
|
| Name |
FNDCAccessContext |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessContext.h |
| Include Path |
#include "NiagaraDataChannelAccessContext.h" |
FNDCAccessContext()
FNDCAccessContext(USceneComponent *)
| |
|
| Name |
FNDCAccessContext |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessContext.h |
| Include Path |
#include "NiagaraDataChannelAccessContext.h" |
FNDCAccessContext
(
USceneComponent * Owner
)
FNDCAccessContext(FVector)
| |
|
| Name |
FNDCAccessContext |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessContext.h |
| Include Path |
#include "NiagaraDataChannelAccessContext.h" |
FNDCAccessContext
(
FVector InLocation
)
FNDCAccessContext(USceneComponent *, FVector)
| |
|
| Name |
FNDCAccessContext |
| Type |
function |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessContext.h |
| Include Path |
#include "NiagaraDataChannelAccessContext.h" |
FNDCAccessContext
(
USceneComponent * Owner,
FVector LocationOverride
)