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API > API/Plugins > API/Plugins/Niagara > API/Plugins/Niagara/FNDCAccessContext
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NiagaraDataChannelAccessContext.h | |||
FNDCAccessContext
(
USceneComponent* Owner |
NiagaraDataChannelAccessContext.h | ||
FNDCAccessContext
(
FVector InLocation |
NiagaraDataChannelAccessContext.h | ||
FNDCAccessContext
(
USceneComponent* Owner, |
NiagaraDataChannelAccessContext.h |
FNDCAccessContext()
| Name | FNDCAccessContext |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessContext.h |
| Include Path | #include "NiagaraDataChannelAccessContext.h" |
FNDCAccessContext()
FNDCAccessContext(USceneComponent *)
| Name | FNDCAccessContext |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessContext.h |
| Include Path | #include "NiagaraDataChannelAccessContext.h" |
FNDCAccessContext
(
USceneComponent * Owner
)
FNDCAccessContext(FVector)
| Name | FNDCAccessContext |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessContext.h |
| Include Path | #include "NiagaraDataChannelAccessContext.h" |
FNDCAccessContext
(
FVector InLocation
)
FNDCAccessContext(USceneComponent *, FVector)
| Name | FNDCAccessContext |
| Type | function |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraDataChannelAccessContext.h |
| Include Path | #include "NiagaraDataChannelAccessContext.h" |
FNDCAccessContext
(
USceneComponent * Owner,
FVector LocationOverride
)