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How a given Niagara renderer should handle motion vector generation.
| Name | ENiagaraRendererMotionVectorSetting |
| Type | enum |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraCommon.h |
| Include Path | #include "NiagaraCommon.h" |
Syntax
enum ENiagaraRendererMotionVectorSetting
{
AutoDetect,
Precise,
Approximate,
Disable,
}
Values
| Name | Remarks |
|---|---|
| AutoDetect | Determines the best method to employ when generating motion vectors (accurate vs. approximate) based on project and renderer settings |
| Precise | Force motion vectors to be precise for this renderer. |
| Approximate | Force motion vectors to be approximate for this renderer (higher performance, lower particle memory usage). |
| Disable | Do not generate motion vectors (i.e. render the object as though it is stationary). |