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API > API/Plugins > API/Plugins/Niagara
| Name | ENiagaraMeshLODMode |
| Type | enum |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraMeshRendererMeshProperties.h |
| Include Path | #include "NiagaraMeshRendererMeshProperties.h" |
Syntax
enum ENiagaraMeshLODMode
{
LODLevel,
LODBias,
ByComponentBounds,
ComponentOrigin,
PerParticle,
}
Values
| Name | Remarks |
|---|---|
| LODLevel | Uses the provided LOD level to render all mesh particles. |
| LODBias | Takes the highest available LOD for the platform + LOD bias to render all mesh particles If the LOD is not streamed in or available on the platform the next available lower LOD level will be used. |
| ByComponentBounds | The LOD level is calculated based on screen space size of the component bounds. |
| ComponentOrigin | The LOD level will be calculated like we have a single particle at the component origin, i.e. it should match a static mesh with the exact same transform. |
| PerParticle | The LOD level is calcuated per particle using the particle position and mesh sphere bounds. |