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API > API/Plugins > API/Plugins/Niagara
| |
|
| Name |
ENiagaraGPUTickHandlingMode |
| Type |
enum |
| Header File |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemSimulation.h |
| Include Path |
#include "NiagaraSystemSimulation.h" |
Syntax
enum ENiagaraGPUTickHandlingMode
{
None,
GameThread,
Concurrent,
GameThreadBatched,
ConcurrentBatched,
}
Values
| Name |
Remarks |
| None |
|
| GameThread |
No GPU Ticks needed. |
| Concurrent |
Each system has to submit it's GPU tick individually on the game thread. |
| GameThreadBatched |
Each system has to submit it's GPU tick individually during it's concurrent tick. |
| ConcurrentBatched |
Systems can submit their GPU ticks in batches but it must be done on the game thread. |