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Unreal Engine C++ API Reference > Plugins > Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemSimulation.h |
Include | #include "NiagaraSystemSimulation.h" |
Syntax
enum ENiagaraGPUTickHandlingMode
&123;
None,
GameThread,
Concurrent,
GameThreadBatched,
ConcurrentBatched,
&125;
Values
Name | Description |
---|---|
None | |
GameThread | No GPU Ticks needed. |
Concurrent | Each system has to submit it's GPU tick individually on the game thread. |
GameThreadBatched | Each system has to submit it's GPU tick individually during it's concurrent tick. |
ConcurrentBatched | Systems can submit their GPU ticks in batches but it must be done on the game thread. |