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| Name | ENiagaraGPUTickHandlingMode |
| Type | enum |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraSystemSimulation.h |
| Include Path | #include "NiagaraSystemSimulation.h" |
Syntax
enum ENiagaraGPUTickHandlingMode
{
None,
GameThread,
Concurrent,
GameThreadBatched,
ConcurrentBatched,
}
Values
| Name | Remarks |
|---|---|
| None | |
| GameThread | No GPU Ticks needed. |
| Concurrent | Each system has to submit it's GPU tick individually on the game thread. |
| GameThreadBatched | Each system has to submit it's GPU tick individually during it's concurrent tick. |
| ConcurrentBatched | Systems can submit their GPU ticks in batches but it must be done on the game thread. |