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Unreal Engine C++ API Reference > Plugins > Niagara
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraEffectType.h |
Include | #include "NiagaraEffectType.h" |
Syntax
enum ENiagaraCullReaction
&123;
Deactivate,
DeactivateImmediate,
DeactivateResume,
DeactivateImmediateResume,
PauseResume,
&125;
Values
Name | Description |
---|---|
Deactivate | The system instance will be deactivated. |
DeactivateImmediate | The system instance will be deactivated and particles killed immediately. |
DeactivateResume | The system instance will be deactivated. |
DeactivateImmediateResume | The system instance will be deactivated and particles killed immediately. |
PauseResume | The system instance will be paused, maintaining it's current state, but will resume ticking when it passes cull tests again. |
Remarks
Controls what action is taken by a Niagara system that fails it's cull checks.