Navigation
API > API/Plugins > API/Plugins/Niagara
Actor that controls how the baseline system behaves and also controls stats gathering for.
| Name | ANiagaraPerfBaselineActor |
| Type | class |
| Header File | /Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraPerfBaseline.h |
| Include Path | #include "NiagaraPerfBaseline.h" |
Syntax
UCLASS (MinimalAPI)
class ANiagaraPerfBaselineActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ANiagaraPerfBaselineActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ANiagaraPerfBaselineActor
(
const FObjectInitializer& ObjectInitializer |
NiagaraPerfBaseline.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FFocusOnComponent | TBaseDelegate_OneParam< void, UNiagaraComponent * > | NiagaraPerfBaseline.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Controller | TObjectPtr< UNiagaraBaselineController > | NiagaraPerfBaseline.h |
|
|
| Label | TObjectPtr< UTextRenderComponent > | NiagaraPerfBaseline.h |
|