Navigation
API > API/Plugins > API/Plugins/Niagara
Inheritance Hierarchy
- AActor
- ANiagaraActor
- ANiagaraLensEffectBase
References
| Module | Niagara |
| Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraActor.h |
| Include | #include "NiagaraActor.h" |
Syntax
UCLASS (HideCategories=(Activation, "Components|Activation", Input, Collision, "Game|Damage"),
ComponentWrapperClass, MinimalAPI)
class ANiagaraActor : public AActor
Constructors
| Type | Name | Description | |
|---|---|---|---|
ANiagaraActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UArrowComponent * | Returns ArrowComponent subobject | ||
| bool | Returns true if the system will destroy on finish | ||
| UNiagaraComponent * | Returns NiagaraComponent subobject | ||
| bool | GetReferencedContentObjects
(
TArray< UObject* >& Objects |
||
| UBillboardComponent * | Returns SpriteComponent subobject | ||
| void | |||
| void | |||
| void | ResetInLevel () |
Reset this actor in the level. | |
| void | SetDestroyOnSystemFinish
(
bool bShouldDestroyOnSystemFinish |
Set true for this actor to self-destruct when the Niagara system finishes, false otherwise |