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Unreal Engine C++ API Reference > Plugins > Niagara > ANiagaraActor
References
Module | Niagara |
Header | /Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraActor.h |
Include | #include "NiagaraActor.h" |
Source | /Engine/Plugins/FX/Niagara/Source/Niagara/Private/NiagaraActor.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;NiagaraActor&41;
void SetDestroyOnSystemFinish
&40;
bool bShouldDestroyOnSystemFinish
&41;
Remarks
Set true for this actor to self-destruct when the Niagara system finishes, false otherwise