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API > API/Plugins > API/Plugins/NeuralMorphModelEditor > API/Plugins/NeuralMorphModelEditor/FNeuralMorphEditorModel
- FMLDeformerEditorModel::Render()
- FMLDeformerMorphModelEditorModel::Render()
- FNeuralMorphEditorModel::Render()
References
| Module | NeuralMorphModelEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModelEditor/Public/NeuralMorphEditorModel.h |
| Include | #include "NeuralMorphEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModelEditor/Private/NeuralMorphEditorModel.cpp |
virtual void Render
&40;
const FSceneView &42; View,
FViewport &42; Viewport,
FPrimitiveDrawInterface &42; PDI
&41;
Remarks
Render additional (debug) things in the viewport. This will draw the vertex deltas when we are in training mode and aren't playing the training data.
Parameters
| Name | Description |
|---|---|
| View | The scene view object. |
| Viewport | The viewport object. |
| PDI | The draw primitive interface used for drawing things. |