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API > API/Plugins > API/Plugins/NeuralMorphModelEditor > API/Plugins/NeuralMorphModelEditor/FNeuralMorphEditorModel
References
| Module | NeuralMorphModelEditor |
| Header | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModelEditor/Public/NeuralMorphEditorModel.h |
| Include | #include "NeuralMorphEditorModel.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModelEditor/Private/NeuralMorphEditorModel.cpp |
void DebugDrawItemMask
(
FPrimitiveDrawInterface * PDI,
int32 MaskItemIndex,
const FVector & DrawOffset
)
Remarks
Draw the mask for a given item. An item can be a bone, curve or anything else that has a mask.
Parameters
| Name | Description |
|---|---|
| PDI | The debug draw interface. |
| MaskItemIndex | The item index. The valid range on default is [0..NumEditorInfoBones + NumEditorInfoCurves - 1]. The curves are attached after the bones. So if you have 10 bones, and 5 curves, and the MaskItemIndex is value 12, it will draw the mask for the third curve, because items [0..9] would be for the bones, and [10..14] for the curves. |
| DrawOffset | The offset in world space units to draw the mask at. |