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API > API/Plugins > API/Plugins/NeuralMorphModel > API/Plugins/NeuralMorphModel/UNeuralMorphModel
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, AdvancedDisplay, Category="Training Settings",
Meta=(EditCondition="Mode == ENeuralMorphMode::Local"))
bool bEnableBoneMasks
Remarks
Enable the use of per bone and bone group masks. When enabled, an influence mask is generated per bone based on skinning info. This will enforce deformations localized to the area around the joint. The benefit of enabling this can be reduced GPU memory footprint, faster GPU performance and more localized deformations. If deformations do not happen near the joint then this enabling this setting can lead to those deformations possibly not being captured.