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API > API/Plugins > API/Plugins/NeuralMorphModel > API/Plugins/NeuralMorphModel/UNeuralMorphInputInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FNeuralMorphBoneGroup > & GetBoneGroups () |
Get the bone groups. | NeuralMorphInputInfo.h | |
const TArray< FNeuralMorphBoneGroup > & GetBoneGroups () |
NeuralMorphInputInfo.h |
GetBoneGroups()
Description
Get the bone groups. Bone groups are groups of bones that generate morph targets all together as a group rather than one for each bone individually.
| Name | GetBoneGroups |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModel/Public/NeuralMorphInputInfo.h |
| Include Path | #include "NeuralMorphInputInfo.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModel/Private/NeuralMorphInputInfo.cpp |
TArray < FNeuralMorphBoneGroup > & GetBoneGroups()
A reference to the bone groups array.
GetBoneGroups()
| Name | GetBoneGroups |
| Type | function |
| Header File | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModel/Public/NeuralMorphInputInfo.h |
| Include Path | #include "NeuralMorphInputInfo.h" |
| Source | /Engine/Plugins/Animation/MLDeformer/NeuralMorphModel/Source/NeuralMorphModel/Private/NeuralMorphInputInfo.cpp |
const TArray < FNeuralMorphBoneGroup > & GetBoneGroups() const