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API > API/Plugins > API/Plugins/NetworkPredictionExtras > API/Plugins/NetworkPredictionExtras/UMockFlyingAbilityComponent
Ability State and Notifications -This allows user code/blueprints to respond to state changes. -These values always reflect the latest simulation state -StateChange events are just that: when the state changes. They are not emitted from the sim themselves. -This means they "work" for interpolated simulations and are resilient to packet loss and crazy network conditions -That said, its "latest" only. There is NO guarantee that you will receive every state transition
| Name | FMockAbilityNotifyStateChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockAbilitySimulation.h |
| Include Path | #include "MockAbilitySimulation.h" |
Syntax
class FMockAbilityNotifyStateChange