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Unreal Engine C++ API Reference > Plugins > NetworkPredictionExtras > UMockFlyingAbilityComponent
References
Module | NetworkPredictionExtras |
Header | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockAbilitySimulation.h |
Include | #include "MockAbilitySimulation.h" |
Syntax
class FMockAbilityNotifyStateChange
Remarks
Ability State and Notifications -This allows user code/blueprints to respond to state changes. -These values always reflect the latest simulation state -StateChange events are just that: when the state changes. They are not emitted from the sim themselves. -This means they "work" for interpolated simulations and are resilient to packet loss and crazy network conditions -That said, its "latest" only. There is NO guarantee that you will receive every state transition