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State we are evolving frame to frame and keeping in sync.
| Name | FMockSyncState |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockNetworkSimulation.h |
| Include Path | #include "MockNetworkSimulation.h" |
Syntax
struct FMockSyncState
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Total | float | MockNetworkSimulation.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Interpolate
(
const FMockSyncState* From, |
MockNetworkSimulation.h | ||
void NetSerialize
(
const FNetSerializeParams& P |
MockNetworkSimulation.h | ||
bool ShouldReconcile
(
const FMockSyncState& AuthorityState |
Compare this state with AuthorityState. return true if a reconcile (correction) should happen. | MockNetworkSimulation.h | |
void ToString
(
FAnsiStringBuilderBase& Out |
MockNetworkSimulation.h |