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API > API/Plugins > API/Plugins/NetworkPredictionExtras
References
| Module | NetworkPredictionExtras |
| Header | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockPhysicsSimulation.h |
| Include | #include "MockPhysicsSimulation.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FMockPhysicsInputCmd
Remarks
Mock Physics Simulation This is an example of NP Sim + Physics working together. The NP sim is super simple: it applies forces to the physics body based on InputCmd. In this example there is no Sync state, mainly to illustrate that it is actually optional. That is not a requirement of physics based NP sims.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bChargePressed | ||
| bool | bJumpedPressed | ||
| FVector | MovementInput |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | NetSerialize
(
const FNetSerializeParams& P |
||
| void | ToString
(
FAnsiStringBuilderBase& Out |