Navigation
API > API/Plugins > API/Plugins/NetworkPredictionExtras
Inheritance Hierarchy
- FFlyingMovementInputCmd
- FMockAbilityInputCmd
References
| Module | NetworkPredictionExtras |
| Header | /Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/FlyingMovementSimulation.h |
| Include | #include "FlyingMovementSimulation.h" |
Syntax
struct FFlyingMovementInputCmd
Remarks
FlyingMovement: simple flying movement that was based on UE's FloatingPawnMovement
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | MovementInput | ||
| FRotator | RotationInput | Input: "pure" input for this frame. At this level, frame time has not been accounted for. (E.g., "move straight" would be (1,0,0) regardless of frame time) |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | NetSerialize
(
const FNetSerializeParams& P |
||
| void | ToString
(
FAnsiStringBuilderBase& Out |